

New weapons go a long way toward establishing the character, and the background snow hints at new elements of the gameplay, such as shifting weather and wilderness environments. “It’s exciting how the assassin outfit has evolved and offers new possibilities for the game.” “The key signature elements of the assassin are of course, the hood and the hidden blade which is always present but increasingly discreet to make place for new elements added to this character like his tomahawk or his bow,” Thomas says.
Thomas’ image introduces Connor, and manages to simultaneously keep him grounded in the look of the Asssassin’s Creed franchise, but also set him apart from previous heroes like Ezio and Altaïr. "The cover image for Assassin’s Creed III will be the first image of the hero they will play, the very first hint at the new setting and fantasy the game will offer and I want to give them a feeling of immersion at first glance.” “My main goal is to get gamers excited," Thomas says. In the case of Assassin’s Creed III, the image was built to showcase several elements of the game. Our cover image is the first glimpse of a new title for millions of gamers, so extensive thought goes into the tone and style of the image presented.
#Assassin creed 3 game cover series#
Small details offer hints to faithful series fans My work is more a collaborative experience with the development team.”

“I’ve been involved in the very first Assassin’s Creed episode for which I’ve designed the communication images and the boxart. “I’ve been working on major Ubisoft titles for the past eight years,” Thomas says. In the case of Assassin’s Creed III, Ubisoft Montreal worked with a creative freelance artist named Xavier Thomas (aka SeedSeven). Sometimes, early sketches are even shot back and forth as we aim to find an image that we think will be a good fit for the magazine, and the publisher thinks will speak to the nature of its game. We coordinate with the publisher of the game in question, like Ubisoft, and ideas are pitched back and forth about the potential art, which has usually not been created or finalized at this early stage. Game Informer editors begin conversations about a cover image well in advance of its release to the public. On top of a fantastic wide-release cover, we also obtained a special edition cover image created by Alex Ross. Where do they come from? Who are the artists? Who writes the headlines? We were extremely happy this month to unveil two beautiful covers announcing Ubisoft's Assassin’s Creed III. Game Informer gets lots of questions about the images that grace our cover each month.
